Botw Wii U Disc Cant Be Read Fighting Boss
Link's Crossbow Training is a spin-off of the The Legend of Zelda series for the Nintendo Wii Console. The game ships with the Wii Zapper, and was created to demonstrate the use of the Wii Zapper.[1] Link's Crossbow Training takes place in the Kingdom of Hyrule from Twilight Princess at an unknown time, where Link must pass a series of tests to perfect his marksmanship with the Crossbow.[two] Link's Crossbow Grooming as well supports a 2 to four player plough-based Multiplayer mode, where the Wii Zapper is passed among the players who play individually and compete for the highest score.
Contents
- 1 Gameplay
- 1.one Controls
- one.2 Scoring
- i.three Medals
- one.iv Game Modes
- 1.4.ane Target Shooting
- 1.4.2 Defender
- ane.four.iii Ranger
- one.5 Boss Fights
- one.six Multiplayer Mode
- 1.7 Secrets and Bonuses
- ii Game Data
- 2.1 Development
- 2.two Speedrun Records
- two.3 Reception
- iii Listings
- 3.1 Bosses
- iii.two Enemies
- 3.3 Glitches
- three.4 Stages and Levels
- 3.5 Targets
- three.6 Translations
- 4 Nomenclature
- 5 Gallery
- 5.1 Box Art
- 5.2 Wii Zapper Bundles
- five.iii Video Gallery
- vi External Links
- 7 Notes
- eight References
Gameplay
Controls
With the Wii Remote and the Nunchuk inside the Wii Zapper casing, the Zapper should be aimed as it would with the Wii Remote. The trigger must exist pulled to burn down the Crossbow (this effectively presses the Wii Remote'south B button). Belongings down the trigger will cause the Crossbow to charge a shot which will burn down a Exploding Arrow (unless Link has the automatic Crossbow power-up, in which case it will rapid-burn down arrows). Pressing the A button will pause the game, assuasive the player to return to the title screen,[3] return to the Stage Select[4] (Or return to level select depending on if the player is on Score Assault),[5] to continue in the stage[six] or to adjust the alignment of the motility controls.[vii] In the suit alignment menu, the player tin adapt the motion controls based on their preferences. The player can modify the height of the cursor, and how fast the cursor moves when the thespian moves the Wii Zapper.[eight] The Z button volition zoom in, much similar Twilight Princess's Hawkeye. The command stick on the Nunchuk will alter function depending on the game mode: In ranger-type Stages, it will move Link. In target shooting-blazon Stages and defender-type Stages, the stick serves no purpose.
Scoring
The scores for diverse targets will change with the Phase. Striking a target will add ane to a multiplier, and then the next successful shot volition earn you that target'southward points times the multiplier. Yet, a miss volition cause the multiplier to reset to 1, and the multiplier will only rise when shooting a Stage's designated target (i.due east. the Moldorms in Stage 5-2); shooting other certain objects will earn you points, but will not use or increase your multiplier.
Medals
At the cease of each Level, Link will be awarded with a medal. These serve little purpose other than to be a "rank" of sorts. These are awarded based on the overall score for that Phase (all three Stages' scores added together). An overall score of at least 20,000 points will become Link a bronze medal. 40,000 points will earn a argent medal and threescore,000 a gold medal. Finally, scoring lxxx,000 points or higher will reward Link with a platinum medal, the highest doable medal within the game. If Link scores below xx,000 points, he will not awarded with whatever medals. Earning any level of medal in a Phase will unlock the next Stage, except for Level 1 and Level 2, equally the following Levels are already unlocked upon starting the game.
Game Modes
Target Shooting

An example of the Target Shooting mode in the Ordon Target Do Stage
In target shooting, the goal is to shoot downwardly targets.[ix] Almost of the targets are red, and worth 30 points in the bull's-eye. However, there is a rarer gilt variation that is worth 150 points in the bull'southward-center. During earlier Stages, the targets are stationary, only over time the difficulty increases and the targets begin to motion in various ways and speeds.
Well-nigh target shooting Stages are split into three 20-2d segments, each taking place in a dissimilar area of the Stage. One time a 20-segment is over, a whistle will blow and the timer volition terminate while the photographic camera moves to the new expanse, at which point the timer will start again. Targets and other items tin can still exist shot during this paused-timer session.
All target shooting Stages feature a Scarecrow in the first twenty seconds. If the Scarecrow's chest is shot 8 times, and and then the head is shot, the head volition explode for 1000 points. This volition cause another Scarecrow to announced in the side by side xx-second segment. If the same tactic is used confronting this Scarecrow, then the player will be taken to an alternate expanse for the final 20 seconds, wherein there are many more than gilded targets.
There are 11 Target Shooting Stages in Link's Crossbow Training, including Ordon Target Practice, Goron Target Do, Skull Shooting, Kakariko Target Practice, Fruit Balloons, Zora River Target Practice, Oocca Target Do, Ordon Target Practice ii, Undercover Target Practice, Horseback Target Exercise and Ranch Target Do.
Defender

Link defending himself against the attacking Stalchildren and Stalfos in the Gerudo Stalfos: Defender Phase
In this game manner the player remains in a fixed position, just may motility the camera freely in 360 degrees.[10] Enemies will appear all around Link, slowly moving closer to him to attack him.[11] If Link is hit by any Enemies before he tin can shoot them, he will lose 100 points. Most of these Stages have a green Enemy which can be shot to gain 100 automatic crossbow shots, which will be continuously fired for every bit long as the trigger is held down.
There are 10 defender Stages within Link's Crossbow Training, one for every level. These Stages include Gerudo Stalfos: Defender, Zora River: Defender, The Great Span: Defender, Hyrule Castle: Defender, Gerudo Moldorm: Defender, Bridge of Eldin: Defender, City in the Sky: Defender, Snowpeak Ruins: Defender, Sacred Grove: Defender and Fossil Stallord Battle.
Ranger

Link attacking a grouping of Bulblins in the Arbiter'southward Grounds: Ranger Stage
In ranger fashion Stages, players have gratis control and may move across the environment freely past using the nunchuk zipper's analog stick.[12] The goal is to find a number of a certain Enemy (from Bulblins to Skulltulas) by moving around the given Stage.[xiii] Many other objects can be shot in the process, and is in fact necessary sometimes as seen in Stage 5-iii, wherein Link must shoot several windows to suspension them in lodge to be able to shoot the enemies.[fourteen]
There are six ranger Stages in Link's Crossbow Grooming, including Arbiter'southward Grounds: Ranger, Skulltula Forest: Ranger, The Shootout,[notation 1] Snowpeak Ruins: Ranger, Temple of Fourth dimension: Ranger and Darknut Battle.[note 2]
Boss Fights
There are two boss fights in afterward Stages, both based on battles from Twilight Princess. In Stage 8-3, Link fights a Darknut in a boxing similar to the one in the Temple of Time, while in Phase Finale-3 he fights a newly-resurrected Fossil Stallord in the Gerudo Mesa. The Darknut fight plays like a Ranger level in that Link tin freely move to dodge the Darknut's attacks, simply the Fossil Stallord fight plays like a Target Shooting round, in that Link is immobile and must shoot oncoming enemies and targets to defeat Fossil Stallord.
Multiplayer Manner
The Multiplayer mode supports from 2 to 4 players. The players get-go by choosing the Stage they will play.[notation 3] Each player completes the Stage 1 at a fourth dimension, passing the Wii Zapper on to the next person as necessary. One time the final actor has completed the Stage, a star will be awarded to the player who attained the highest score. This can be connected for as long as desired.
Multiplayer scores are not recorded in the game itself, and then once multiplayer fashion is left, all multiplayer scores will exist erased.
Secrets and Bonuses
In the midst of all the shooting of targets and enemies, at that place are objects in most, if not all, Stages that tin be shot at for extra points. These include pots and jars, doors, windows, and barrels, amongst many other groundwork objects. Almost give small-scale amounts of points, though Orangish Rupees can requite significant amounts if shot as soon as they announced, and strategically shooting scarecrows can cause the last part of Target Shooting Stages to have a significant increase in targets, specifically gilded targets. Certain Stages have hidden Fairies, which will grant grand points when revealed. Each Stage contains a segment of the Triforce, which grants bonus points and tin can be constitute through various means, such as defeating every enemy in the Stage or hit all of the targets.
Game Information
Development
Link's Crossbow Training came about equally a consequence of Shigeru Miyamoto'south love for first-person shooter games.[15] Miyamoto and the other staff who had previously worked on Twilight Princess had wanted to do a sort of "side-story", similar to what was done with Ocarina of Time and Majora's Mask,[16] trying to go along the aforementioned setting from Twilight Princess in use for those who enjoyed the game. Somewhen, it was decided that trying to come upwards with a new "epic" story would cause game development to take too much time, and using Miyamoto's love for showtime-person shooters, the idea was eventually brought along to employ the and then-upcoming Wii Zapper for the game in some mode.
The development for Link'southward Crossbow Grooming began with the idea of creating a side-story game that connected toTwilight Princess and had information technology's ain story. However, partway into evolution, Miyamoto began to insist that the game actually be a tertiary-person or first-person shooter game the new Wii utensil, the Wii Zapper. This was a great shock to the development team who had already developed the game's story. Miyamoto also ready several guidelines for the game. It could not include an "ballsy story", at that place could not be any long movies, and information technology had to be made up of "stages" that took no longer then a couple of minutes to finish.

Prototype Wii Zappers
According to Miyamoto, many of the staff working on the game were upset by this news every bit information technology substantially destroyed everything they had come with for the game up to that indicate,[17] However, once a working prototype was created, the epitome was then given to Nintendo of America to test out, using prototype and even makeshift Wii Zappers. Nintendo of America and so gathered a group of "dice-hard Zelda fans" and had them test out the paradigm, and it was a success. Further work on the new game so commenced, Nintendo of Nippon connected to receive feedback from Nintendo of America so that they could further tweak the final product.
Miyamoto had already mentioned during the showtime of the creation process that there were certain "don'ts", such as no long cutscenes, and levels must be made as brusk, rapid-burn down levels as opposed to long, drawn-out levels. In fact, Miyamoto had even said non to make any bosses, then that they could merely focus on making the game fun; even so, due to pressure from the team, he immune them to add together ane dominate, claiming that making one boss excellent is better than having iii to focus on, which is what the team originally wanted.[sixteen]
The development squad struggled with making a shooter game fit in with the Zelda universe as Link wielding a gun did not feel right. Nevertheless, Miyamoto insisted that information technology be set in the Zelda universe, and suggested a "terminator-style" plot in which Link time-warps into our modern world where he finds and begins using an AK-47 to defend Tokyo Metropolis and his own Kingdom from monsters. This thought was shot down immediately by everyone else on the team as atrocious. In the end, they decided to give Link a crossbow, and to flex what information technology could practise so that it acted more alike to a modern day firearm.
The game's original Japanese title was Introduction to Wii Zapper, only this was changed, both due to being far too simplistic and to avoid defoliation with games similar Wii Play (which is called "Your First Step to Wii" in Nippon). However, The team did not desire to phone call information technology "The Fable of Zelda: [Subtitle]", to avoid people mistaking the game for a large-scale master series Zelda title. In the end, "Link'southward Crossbow Preparation" was decided as a middle-footing.[18]
Speedrun Records
- Main article: Speedrun Records
Category | Runner | Time | Date |
---|---|---|---|
Any% (Wii or Wii U) | MikethePike1304 | 30m 54s | Baronial 2, 2021 |
Any% (Emulator) | handstraws | 38m 41s 867ms | November twenty, 2021 |
100% (Wii or Wii U) | K1ngNatsu | 41m 24s | December 30, 2021 |
100% (Emulator) | — | — | — |
All Triforces (Wii or Wii U) | minimini352 | 27m 24s | Oct 8, 2020 |
All Triforces (Emulator) | — | — | — |
All Bronze Medal (Wii or Wii U) | MikethePike1304 | 39m 53s | August ii, 2021 |
All Bronze Medal (Emulator) | — | — | — |
All Argent Medal (Wii or Wii U) | MikethePike1304 | 39m 55s | August four, 2021 |
All Silver Medal (Emulator) | — | — | — |
All Gilt Medal (Wii or Wii U) | MikethePike1304 | 40m 14s 81ms | July 27, 2021 |
All Gold Medal (Emulator) | — | — | — |
All [[Platinum Medal#Link's Crossbow Training|]] (Wii or Wii U) | MikethePike1304 | 40m 22s | August 1, 2021 |
All (Emulator) | — | — | — |
Reception
The game was received rather well, currently belongings an boilerplate review score of lxx% on GameRankings.com.[19] In fact, reviewers were far more disappointed with the Wii Zapper itself. Regarding the game itself, all the same, many critics were disappointed with the length of the game, simply forgave it given the price. IGN reviewer Matt Casamassina says that "I would have preferred more stages and more options, but for $19.99, I'm a little more than forgiving."[20] Some other widely-criticized portion of the game was the multiplayer aspect, which EuroGamer says that "sadly there's admittedly cypher to it."[21] Overall, though, most critics were pleased with the game. GameSpot mentions that "Every bit long as you don't expect more than a brusk but sweet shooting game, y'all'll be pleased with what Link's Crossbow Training has to offer."[22]
Listings
Bosses
Enemies
Glitches
Stages and Levels
Targets
Translations
Nomenclature
![]() ![]() | |||
---|---|---|---|
Language | Name | Meaning | |
![]() | Japanese | リンクのボウガントレイニング (Rinku no Bōgan Toreiningu) | Link'south Bowgun Training |
![]() | Korean | 링크의 사격 트레이닝 |
Gallery
Box Art
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North American box art
-
European box fine art
-
Australian box fine art
-
Japanese box art
Wii Zapper Bundles
-
North American Wii Zapper bundle box art
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Australian Wii Zapper bundle box fine art
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Japanese Wii Zapper package box art
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Korean Wii Zapper bundle box fine art
Video Gallery
External Links
- North American site
- Nintendo U.k. site
- Japanese site
Notes
- ↑ Although the name of this Stage doesn't include ": Ranger", this Stage notwithstanding functions as a Ranger Stage.
- ↑ The Darknut Boxing Stage isn't a a full ranger Phase with multiple targets and objectives, but information technology functions equally a ranger Phase would, with Link being allowed to move effectually the arena.
- ↑ They players cannot play a full iii-level Phase, but merely one Stage, i.e. Stage 1-3, Phase 6-2, etc.
References
- ↑ "...Because something similar "Link's Crossbow Classroom" sounds a little funny, don't yous think? Since it is a kind of introduction to FPS games, we were originally thinking of calling information technology "Introduction to Wii Zapper", just then we decided that people might get that confused with "Introduction to Wii", and nosotros didn't want that to happen. Also, if we had given it a name like "The Legend of Zelda: Phantom Crossbow", it would have seemed like a chiliad-scaled sequel in the Zelda Serial, and we didn't want it to be misinterpreted as such. That's why, in the end, nosotros went with "training" for the championship." —Shigeru Miyamoto (Wii.com - Iwata Asks: Link's Crossbow Preparation Folio i)
- ↑ Encyclopedia (Night Horse Books) pg. 309
- ↑ "Return to title screen" — Intermission Menu ( Link's Crossbow Preparation )
- ↑ "Render to Phase Select" — Pause Menu ( Link's Crossbow Preparation )
- ↑ "Back to Level Select" — Suspension Carte ( Link'southward Crossbow Grooming )
- ↑ "Continue" — Intermission Menu ( Link'southward Crossbow Training )
- ↑ "Adjust alignment" — Pause Menu ( Link'southward Crossbow Training )
- ↑ "Point the Wii Zapper at the eye, and brand adjustments using the Command Stick." — Adjust Alightment Menu ( Link's Crossbow Training )
- ↑ "Shoot the targets as they announced on-screen." ( Link's Crossbow Training manual, pg. nine)
- ↑ "Plow to confront in a dissimilar direction by aiming the Wii Zapper off screen in any direction." ( Link's Crossbow Grooming transmission, pg. nine)
- ↑ "Accept out hordes of enemies as they attack." ( Link's Crossbow Training manual, pg. 9)
- ↑ "Motion using the Control Stick, and alter your facing by aiming the Wii Zapper off-screen in any direction." ( Link's Crossbow Preparation manual, pg. 9)
- ↑ "Seek out your enemies in a number of unlike settings." ( Link's Crossbow Training manual, pg. 9)
- ↑ "Enemies and targets aren't the only things you tin shoot. See what else you can shoot for points" ( Link's Crossbow Preparation manual, pg. 9)
- ↑ "I've always been into commencement person shooter manner games..." —Shigeru Miyamoto (Wii.com - Iwata Asks: Link's Crossbow Grooming Page 1) Archived from the original on May 12, 2008
- ↑ 16.0 16.one Wii.com - Iwata Asks: Link'due south Crossbow Preparation Page 2, Archived from the original on May 12, 2008.
- ↑ "They were kind of shocked. It was similar killing all the ideas they were working with until then." —Shigeru Miyamoto (Wii.com - Iwata Asks: Link's Crossbow Preparation Folio 2) Archived from the original on May 12, 2008.
- ↑ Iwata, Satoru (2008-05-08). "Iwata Asks: Link's Crossbow Training". iwataasks.nintendo.com. Retrieved 2019-04-22.
- ↑ Link's Crossbow Training Reviews
- ↑ IGN: Link's Crossbow Training Review
- ↑ Link'southward Crossbow Grooming + Wii Zapper Review // Wii // Eurogamer
- ↑ Link's Crossbow Training for Wii Review - Wii Link's Crossbow Grooming Review
Source: https://zelda.fandom.com/wiki/Link%27s_Crossbow_Training
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